This Electronics Engineering Seminar Topic deals with the following:
INTEGRATED TECHNOLOGIES THAT ADDRESS HUMAN NEEDS
Oxygen enables pervasive, human-centered computing through a combination of specific user and system technologies.
Oxygen’s user technologies directly address human needs. Speech and vision technologies enable us to communicate with Oxygen as if we’re interacting with another person, saving much time and effort. Automation, individualized knowledge access, and collaboration technologies help us perform a wide variety of tasks that we want to do in the ways we like to do them.
Oxygen’s system technologies dramatically extend our range by delivering user technologies to us at home, at work, or on the go. Computational devices, called Enviro21s (E21s), embedded in our homes, offices, and cars sense and affect our immediate environment. Hand-held devices, called Handy21s (H21s), empower us to communicate and compute no matter where we are. Dynamic networks (N21s) help our machines locate each other as well as the people, services, and resources we want to reach. Oxygen’s user technologies include:
The Oxygen technologies work together and pay attention to several important themes:
- Distribution and mobility — for people, resources, and services.
- Semantic content — what we mean, not just what we say.
- Adaptation and change — essential features of an increasingly dynamic world.
- Information personalities — the privacy, security, and form of our individual interactions with Oxygen.
Oxygen is an integrated software system that will reside in the public domain. Its development is sponsored by DARPA and the Oxygen Alliance industrial partners, who share its goal of pervasive, humancentered computing. Realizing that goal will require a great deal of creativity and innovation, which will come from researchers, students, and others who use Oxygen technologies for their daily work during the course of the project. The lessons they derive from this experience will enable Oxygen to better serve human needs. USER TECHNOLOGIES.